Developing Days Untold – Finding a name
« Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts. There are seven words that will make a person love you. There are ten words that will break a strong man’s will. But a word is nothing but a painting of a fire. A name is the fire itself.”
Patrick Rothfuss, The Name of the Wind
Finding a fitting name for my game was not easy for the story I wanted to tell. There were many possibilities I considered. I started with « The Inari murder case », pointing at the location where the game should take place and also implying a central part of the story. However, this did not reflect the main topic of the game really well. After that some lame names like « Time Collapse » and « Jumping Fall » came to my mind, which covered the main theme a bit better but were simply not right. After some time it hit me – what I was searching for was « Days Untold ». This name can be interpreted in two different ways. First there are the days that are going to come in the future. They are not yet told, since they have not happened yet. And then there are the days of the past, that were already told. But what would happen if someone was going to change them? Alter their stories or tear them from history entirely?
Bide the Days Untold for these may be the last that get carved into history.