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[WoW] Blackrock Foundry – TL;DR Bossfights – Part II

This is part II – You can find part I here.

Blackrock Foundry opened its doors for us yesterday and everyone who wants to participate in this new story ark is eager to kill some Iron Horde. There are already a lot of guides out there that help you to make your way through the enemy lines, but most of the time they focus on things that do not matter to you, your role or the fight at all, as long as you do not enter it on mythic.

I will try to focus on the important things in each fight and give you a short guide what and what not to do. Remember that his will probably only work for normal and heroic. Those who want to go mythic need to check their stuff out themselves 😉

Normally I prepare these kind of notes only for myself, but why not share it with you? If you find anything missing, please write it in the comments!

 

 

Kromog

kromog

Tanks: Stay close together to split the damage of Fists of Stone, switch tanks because of Warped Armor. Dodge Slam, Reverberations, Rippling Smash and Rune of Crushing Earth. While Rune of Grasping Earth is cast stand atop an orange rune. Always stay in melee range beause of Stone Breath.

Healers: Dodge Slam, Reverberations, Rippling Smash and Rune of Crushing Earth. While Rune of Grasping Earth is cast stand atop an orange rune.

Damage: Dodge Slam, Reverberations, Rippling Smash and Rune of Crushing Earth. While Rune of Grasping Earth is cast stand atop an orange rune. While Rune Grasping Earth is cast, damage the Grasping Earth adds but do not kill them before the boss has finished casting Thundering Blows.

 

 

Beastlord Darmac

darmac

Tanks: Switch tanks because of Rend and Tear, Seared Flesh and Crush Armor. Tank the boss at the place where the Pack Beasts spawn. Dodge Pin Down, Inferno Breath and Superheated Shrapnel and all void zones.

Healers: Dispel all DoTs from Conflagration, Inferno Breath and Superheated Shrapnel. Spread across the room. Dodge Pin Down, Inferno Breath and Superheated Shrapnel and all void zones. 

Damage: Kill Pack Beasts as soon as possible. Destroy EACH Heavy Spear, but focus on those that pin a raidmember down first. Spread across the room if you are ranged. Dodge Pin Down, Inferno Breath and Superheated Shrapnel and all void zones.

Operator Thogar

thogar

Tanks: Switch tanks because of Enkindle. Tank all adds that come from the incoming trains. Dodge the Prototype Pulse Grenade and the incoming trains.

HealersDodge the Prototype Pulse Grenade and the incoming trains.

Damage: Always kill the adds first. Kill order: Firemenders > Men-at-Arms > everything else. If you are ranged kill the Gunnery Sergeants first. Dodge the Prototype Pulse Grenade and the incoming trains.

 

The Iron Maidens

maid1

Tanks: No tank switch needed. Never tank Sorka and Marak together. Turn Marak away from the raid because of Blood Ritual. As Marak reaches 100 fury, chain defensive cooldowns to mitigate the damage from Sanguine Strikes. When a boss jumps to a ship, use a chain to follow him there. Tank the mini boss Gorak facing the raid. Dodge Rapid FireBomb Impact and the void zones from Blood Corruption Aura.

Healers: Save heal cooldowns for Sanguine Strikes. Stay 8 yards apart from each other because of Blade Dash. Move in front of Marak if targeted by Blood Ritual. Move between miniboss Admiral Gar’an and his target of Penetrating Shot. Move away from others if targeted by Bloodsoaked Heartseeker. When facing miniboss Uktar spread out to avoid Grapeshot Blast. Dodge Rapid FireBomb Impact and the void zones from Blood Corruption Aura.

Damage: Kill order for the ships: adds > minibosses > Iron Maidens. Stay 8 yards apart from each other because of Blade Dash if you are not meleeBalance the damage on the Maidens due to Iron WillMove in front of Marak if targeted by Blood Ritual. Move between miniboss Admiral Gar’an and his target of Penetrating Shot. Move away from others if targeted by Bloodsoaked Heartseeker. When facing miniboss Uktar spread out to avoid Grapeshot Blast. Dodge Rapid FireBomb Impact and the void zones from Blood Corruption Aura.

 

 

Blackhand

blackhand

Tanks: Tank the boss facing away from the raid because of Shattering Smash/Massive Shattering Smash. In phase 1 and 2 the offtank has to taunt the boss as soon as the main tank is hit by Shattering Smash. In phase 1 tank the boss close to the Molten Slag. In phase 2 the tank has to stand in a Shattering Smash to get knocked up onto the upper platform to kill a few adds. In phase 3 tank Blackhand at the edge of the platform and kite him every time he creates a crater. Try to dodge Throw Slag BombsMolten Slag and Demolition.

Healers: Save your cooldowns for the end of phase 3 where the damage from Overheated will be the highest. Hide behind a stone pile if targeted by Marked for Death in phase 1 and behind a Siegebreaker in phase 2. Dodge Throw Slag Bombs, Molten Slag and Demolition. If targeted by Attach Slag Bombs, move out of the raid. Dodge slag holes and craters.

Damage: Ranges focus on the Siegemakers when their Blackiron Plating buff is down. As a melee move in a Shattering Smash to get knocked up onto the upper platform. Hide behind a stone pile if targeted by Marked for Death in phase 1 and behind a Siegebreaker in phase 2. Dodge Throw Slag Bombs, Molten Slag and Demolition. If targeted by Attach Slag Bombs, move out of the raid. Dodge slag holes and craters. If you have to kite the siegebreaker, kite him over the slag bombs.

 

 

 

All images from wowhead.com

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